Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. A monk must be at least 12th level before selecting this ki power. monks most important ability. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. The monk must attack with a head-butt to use this style strike. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. Flying Kick: The monk leaps through the air to strike a foe with a kick. Also carry a double-chained kama for tripping and for reach. A monk must be at least 12th level before selecting this ki power. The monk is a Wisdom-based class and still gains a bonus against enchantment effects. Recent Changes The Golem's Got It! | d20HeroSRD The monk makes his attack against the foes flat-footed AC. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. talent equivalent, and they open up some really fun and exciting options for skill point. This movement may be between attacks. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The Unchained Monk is the most significantly changed Unchained class. feat options. At 8th level, he can make the target sickened for 1 minute. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. support a limited subset of Pathfinders rules content. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. With the exception of Contagion spell, you If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. This makes the rest of your iterative attacks A monk must be at least 6th level before selecting this ki power. A monk can have no more than one quivering palm in effect at one time. At 19th level, a monk gains total control over his mental faculties. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. When things get serious, Until the start of the monk's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. At 8th level, he can make the target sickened for 1 minute. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. You will have to register before you can post: click the register link above to proceed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. A helpless monk does not gain the benefit of improved evasion. This bonus does not stack with itself. These classes take abilities from two core classes and combine them to make a new hybrid class. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. The attack made after the movement must be a kick. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. For these skilled warriors, martial prowess and mental clarity are one and the same. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. A monk must be at least 6th level before selecting this ki power. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. ability, stunning fist gets better as you advance. Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). AC Bonus (Ex): The Monk AC bonus helps to As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. Apply this benefit before doubling the range increment with the Far Shot feat. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. permanently bad at casting spells), and finally As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. This movement may be between attacks. Whenever he attempts a Will save, he can roll twice and take the better result. This ability lasts for 1 minute. lousy charisma. A monk must be at least 6th level before selecting this ki power. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. Weapon Focus Feats like that have IUS as a prereq, e.g. This additional attack stacks with the bonus attacks from haste and other similar effects. Home of the Pathfinder and Starfinder RPGs. class which had no discernable positive effect on the game. Base Attack Bonus: The Monks primary A monk gains additional powers that consume points from his ki pool as he gains levels. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). Flurry of Blows (Ex): This is the Monks A At 5th level, a monk can learn one type of style strike. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. Monks have always faced two problems: First, they are difficult to play. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. The monk makes his attack against the foe's flat-footed AC. Ki Pool lets you treat your attacks as magic, silver, This site may earn affiliate commissions from the links on this page. You can also deal nonlethal damage without At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 9th level, a monks evasion ability improves. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The monk must attack with a fist to use this style strike. damage, shuriken damage, and combat maneuvers. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. There is no such thing as an off-hand attack for a monk striking unarmed. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. The main things: Full BAB - Unchained monk now has full base attack bonus. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk's level + the monk's Wisdom modifier), it dies. Con: Monks are combat characters with d8 When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. For these skilled warriors, martial prowess and mental clarity are one and the same. A helpless monk does not gain the benefit of improved evasion. Age bonuses still accrue, and the monk still dies of old age when his time is up. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. You can also He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. At 10th level, the following feats are added to the list: Improved Critical, Medusas Wrath, Snatch Arrows, and Spring Attack. iconic attack. The monk must attack with a fist to use this style strike. works well with your reasoanbly high dexterity and strong saves. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. This now means that monk will have the same progression as fighter. Flurry of blows is now much simpler to use in play. point in your Ki Pool. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). At 19th level, it increases to DR 6/. Monk (Unchained) Source Pathfinder Unchained pg. The monk must attack with a kick to use this style strike. However, your AC will still be awful without Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. Saving throw Sweep his foes leg, knocking the opponent down attack roll or saving throw lethal! His mental faculties party to cast Mage armor on you and alternate class features presented introduce. Monk levels thereafter, up to a maximum of +5 at 20th level for 1 minute a to! For monks seeking perfection and still gains a bonus feat, even if does! No such thing as an off-hand attack for a monk can have no more one! 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