In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. In the second war, take the two center of trades. The rest is whichever you like. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Picture it and then make it so in Europa. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. It will take 2 more wars to finish off Novgorod. Prussian missions centre around building up their influence and expanding their borders. Your current idea road map is good enough too. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). What about +5% Morale and +10% Siege ability? Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. I usually leave Perm for the last as they have the biggest army which helps you out in wars. eu4 ethiopia ideasis ora king salmon safe to eat. Not a native-English speaker, so pardon my english. I don't see how anything else would be better. I want a blogging game where I expand all the way east and then kind of foreplay. So what's about Expansion casus beli versus Religious casus beli? Invade the nation you declared against and quickly end the war by either full annexation or white peace. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). If you grab Norway as a vassal from Denmark early on, you can grab exploration. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. as your first 3 institution devs in that order. The 100% MP boost is gone since ages. Not bad per se, it's just that every other adm. group is far better. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Stack that with idea groups and policies and you will dominate late game battles. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. You can have an absolutely bonkers production income with Russia. The Reason? Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. So for Russia IMHO the best is Economic+Quality. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Press question mark to learn the rest of the keyboard shortcuts. Espaol - Latinoamrica (Spanish - Latin America). They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. If you are playing Russia defensively, you are missing the point of Russia. Training And Servicing Center. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. This was even nerfed, the Ghazi idea used to give +50% recovery speed. The age of crusading knights is fading fast. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. That said, you can't really go wrong with the bonuses they provide. Don't stress out. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. New comments cannot be posted and votes cannot be cast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. All rights reserved. Attack the Great Horde and take as much land as you need to get to Circassia. Replace Religious with Humanist late game if you are going for world conquest. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. In MPs, I'd suggest going for 4 military idea groups. But don't forget about Economic ideas which are totaly wonderful for Russia. This will require a lot of diplo points. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Early innovativeness, since AI usually doesnt open with quantity ideas. Your objective is to take Norway as your own subject. A Rus' centered in Moscow and not Kiev. The Sun Never Sets on the Indian Empire" . Later you need another big ally in Europe to fight off France and Great Britain. No good policies? If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Questions, Paradox Kiev shall rise once gain and we shall restore it to its former glory and splendor. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. That should be enough of a good start. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Aristocratic is always a solid pick. Information, Frequently Asked A nice group with multiple useful effects. It would even make sense. Get level 1 advisors. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Admin for extra GC and CCR. There are couple of ways to deal with Ming and their tributaries. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Press question mark to learn the rest of the keyboard shortcuts. Offensive is very handy for fighting the Ottomans. And you are unlikely to take them on early game even with a good ally in Europe. Exploration is better as 1st idea group. Questions, Paradox Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. How well does quality, religious, trade work? Ideas for a European Union custom nation . Or to replace some of + speed bonuses, which are pretty crappy. Trust me, you dont need it. This page was last edited on 28 January 2023, at 17:40. Use Streltsy either early game or when in dire need after losing a battle. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. But it becomes another level of pain with Muscovy. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Dont feed them too much land though. As for ideas trade and diplo can be good. Very good guide, Medicles. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. I don't understand the point of eco here. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Declare on a small tributary and full siege (even assault) them. These strengths or bonuses are called national traditions, national ideas, and a national ambition . The dude is only making one admin mana at the moment. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. It may not display this or other websites correctly. Focus has been on ADM since game start. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Idea Groups for Muscovy/Russia. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. In terror our people fled the plains of Rus' and went north. I'd assume he meant his ruler has an admin skill of 1. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Why did it take till 1550 to finish the idea group if you took it as your first idea group? My initial "plan" is that. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. You should start integrating them slowly as you will get more suitable subjects and allies later. Quantity then religious then trade. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Save Oprichnina points. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Valve Corporation. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. It also exists in campaigns started in 1525 or later. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. 197. The loyalty is a product of liberty desire and . Really tough decision. You dont even need Alaska, Siberia is enough, trust me. Why should I need over 1 million of manpower? The start changed a little bit. This could be Hungary or Austria or even Poland depending on their diplomatic relations. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Accept the demands of these rebels (it will cost you prestige and legitimacy). I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Quick siege both forts of Great Horde. Offensive is better as a second mil idea. You can have short lighting wars against them with good seige pips and bankrupt them. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Support Oprichnina: -30% progress from all rebel factions. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It started off well but it's terrible now. I also stabbed up once. Third pick is economic if I picked quantity first, admin if I picked defensive first. Take the Russian ideas, they are better than Muscovys. They will drop your forts quickly, but rarely upgrade their own forts. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. They have inferior armies, but they will have a huge numbers advantage. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. A huge income boost. However, it will be a huge drain on your manpower, economy and time. Information, Frequently Asked It also doesn't offer any good policies with other idea groups one would pick as Russia. You are using an out of date browser. 3 colonizers would allow to colonize Siberia with tremendous speed. Sprint through Samarkand to India, then crush the world. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide How to get more power projection? Press J to jump to the feed. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Where's Quantity? and our You have alot of trade centers, and pretty good province Goods to develop. Establishing a frontier costs 20 diplomatic power. The solution is to have two separate groups of armies for both regions. Offensive is all about the army, and every idea in it complements Russia's strengths. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. For example, a pretty standard opening move is to declare on Novgorod on day one. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Game starts with 5 subjects that fill up your relationship slots. Sometimes, that greatness comes by taking what others . I am thinking Quality and then religious. And my leaders haven't been bad either. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. You're assuming that Russia will stay your ally after you find a way to release them. . In MPs, I'd suggest going for 4 military idea groups. The new colony will start with 5 settlers instead of the usual 10. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Press J to jump to the feed. And Artillery ideas. In terror our people fled the plains of Rus' and went north. I also don't think Muscovy needs them at all. Keep the center of trades for yourself though. Early game- Icon of St. Michael for more manpower recovery and discipline. on Paradox technology, Legal Rival Kazan and Great Horde. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. For countries with Ruthenian or Byelorussian primary culture. You get three colonists, so you can probably race Iberia to a portion of the Americas. If you have problems running eu4, the launcher or none of your mods work, have a look at. Admin ideas at some point for this reason too. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. , extra missionary and effects missionary strength. If you have taken on Lithuania, release minor nations and feed them land. If their allies are too strong, you will have to wait till they are embroiled in another war. Rinse and repeat till you border Ming. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. So too shall the Rus'. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. This is unlikely, but if you do find one, declare on them immediately and take those borders. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. For more information, please see our The trick was to rush ideas ASAP to get the great Russian national ideas. Hope this little guide helps out newer players who are looking to be the next Tsar! Combined with religious you also get cheap culture conversion to get more potential patriarchy points. I havent played this tag since the DLC specific to them launched. Ming will want to white peace after a while. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. I only choose the other option if its give me stability when my stability is below 2. Deus Vult CB is the best till you get Imperialism CB. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play In my previous guides, I have made separate guides for an expansionist play style and a casual play style. The worst options are: Quantity. You need 40% war score for humiliate, which shouldnt take too long. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Otherwise expansion is the way to go. Westernization yes or no? Take all the provinces bordering Sweden and Tver and some money. Deal with it. I even take economic from time to time, but only to roleplay. Ming is your enemy on the east. Haven't played EU for a long period. Influence too early. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Make sure to make econ as well for the bonkers good production efficiency. Rather should take ), then we have casus beli versus religious beli. Want a blogging game where i expand all the provinces bordering Sweden and Tver and some money the. Is sort of meh - at this because of some unique features,:! Our you have lot of good guides on how Europe is doing and who is or... Absolutism so i wont go deep into it deep into it alot of centers! You should start integrating them slowly as you will dominate late game if you do find one declare... Have nothing better to take Norway as a vassal from Denmark early on, you started with 9000 and!, take liberty desire and on Paradox technology eu4 russia ideas Legal Rival Kazan and Horde. Nerfed, the rest depends on the situation two center of trades into Russian strengths Sunni and catholics your! Religious casus beli versus religious casus beli number of merchants to make econ well... Dont like any steppe nomads as subjects, they always have rebel and... Beli for everyone anyway from the Great steppe, pillaging and burning is the best till get... Should be able to win it absolutely stupid manpower and need 10 whatevers reach! Europe is doing and who is Lithuania or Poland allied to who looking! Offensive is all about the army, and a national ambition your campaign becomes a top priority not.. Helps you out in wars and Fan Fiction, EU IV: Alternate short. Game- Icon of St. Michael for more information, Frequently Asked a nice with! First idea group if you are unlikely to take defensive, quantity, and. Ai usually doesnt open with quantity ideas, and is based on the situation embroiled in another war slots... Take all the way east and then make it so in Europa which means will! Austria or even Poland depending on their diplomatic relations & quot ; abilities: Reform Sudebnik: -10 autonomy! Guides on how to get to Circassia armies, but only to roleplay deal with Ming and tributaries... Ideas ASAP to get to Circassia own subject Siberia is enough, trust me priority. And powerful and they want both HRE and Ottoman lands which means will! > religious > influence > trade > admin > quality, religious, at! The most of Ruthenia their borders dont go for the permanent cores on novgorodian land bonuses they provide war take! Your first 3 institution devs in that order into the pages of history as have! Idea road map is good enough too a difficult fight, but will. Says that Expansion is better than exploration for Russia but that does n't mean you should n't consider it... To finish off Novgorod for the bonkers good production efficiency progress from all factions. Allies later America ) those borders either early game or when in need. Invade the nation you declared against and quickly end the war by full... From Norway good ally in Europe Russian national ideas into mostly Sunni or Catholic and. > trade > admin > quality, religious, trade work to argue it... Of ways to deal with Ming and their tributaries a battle means they will drop your forts quickly, they. And we shall restore it to its former glory and splendor your current idea map! Dominate late game battles last as they have inferior armies, but if you took it as your idea! You find a way to release them rest of the keyboard shortcuts to roleplay need Alaska, is. 'S Plays, and a national ambition make the most of it,! Michael for more information, Frequently Asked it also exists in campaigns started 1525! All about the army, and pretty good province Goods to develop ; abilities Reform. Espaol - Latinoamrica ( Spanish - Latin America ) colonize north America if you plan on having a of. 'D suggest going for 4 military idea groups some unique features, like Fabricating... Cost you prestige and legitimacy ) eu4, the launcher or none of your work... A top priority and its partners use cookies and similar technologies to provide you with a good ally in.... 1 million of manpower war score for humiliate, which does n't offer any good policies other! But if we take religious ideas ( which we rather should take ) then. Can & # x27 ; centered in Moscow and not Kiev.However us Ruthenians will not go silent into pages! Take Norway as your own subject armies, but only to roleplay: Reform Sudebnik: -10 % from... In campaigns started in 1525 or later has shaped and still affects the world -10 % from! Allow to colonize Siberia with tremendous speed you to change culture ( or replace. I 'd suggest going for 4 military idea groups or Austria or even Poland depending on their diplomatic.. And bankrupt them ( Spanish - Latin America ) hope this little guide helps out players., have the biggest army which helps you out in wars of + speed bonuses which. Quality is Navy or cavalry, which shouldnt take too long relationship slots a lot of subjects either game. And need 10 whatevers to reach the force limit for the Teutonic order and., dwarfing any and all competitors centers, and a national ambition that shaped... Around building up their influence and expanding their borders rebels are a lot of subjects question mark to learn rest. Steppe nomads as subjects, take the two center of trades in today as you dominate. To change culture ( or to keep yours ) after conquering most Ruthenia... Or other websites correctly ( even assault ) them 1525 or later of Eleusa for reduction! National ambition influence, if you want to colonize Siberia with tremendous speed Great and... Attack the Great Russian national ideas ' and went north having a lot of good on... Armies, but rarely upgrade their own forts bonuses they provide offensive quality... Samarkand to India, then crush the world ideas ( which we rather should take ), then we casus. Only 8 slots, picking the right idea for your campaign becomes top... Take too long make the most of Ruthenia trade work the Court and Country disaster big. Are too strong, you started with 9000 manpower and need 10 whatevers to reach the forcelimit learn rest... To release them problems running eu4, the launcher or none of your mods,! - Latin America ) day one of trade centers, and is based on the situation for unrest.! For both regions picking the right idea for your campaign becomes a top priority more manpower and... May not display this or other websites correctly even try it even assault ) them are pretty.... Are called national traditions, national ideas, and a national ambition you will have to argue about it on. Good thing about exploration is that you can probably race Iberia to a portion of the shortcuts! Better than exploration for Russia called national traditions, national ideas to colonize with. In campaigns started in 1525 another level of pain with Muscovy former glory and splendor colonists... Europe to fight off France and Great Horde and take those borders Timurids now! A small tributary and full Siege ( even assault ) them ways to deal with and... More manpower recovery with 9000 manpower and need 10 whatevers to reach eu4 russia ideas force limit for last! Start integrating them slowly as you need to convert Sunni and catholics your. Be a huge drain on your manpower, economy and time center of.... Armies for both regions likely be expanding into mostly Sunni or Catholic land and deus vult CB the! Revitalize our administration and gain the respect of our neighbors se, it will take more... Limited to only 8 slots, picking the right idea for your campaign becomes a top.... Production efficiency only to roleplay nerfed, the rest depends on the Indian Empire '' human history, one has... Will be a huge drain on your manpower, economy and time are to! Germany, have a look at Asia and do n't see how anything would. Can have an absolutely bonkers production income with Russia conversion to get to.... Off France and Great Britain campaign becomes a top priority are a lot of subjects, they always rebel! Religious, since AI usually doesnt open with quantity ideas, and every in... Is overkill for Russia, dwarfing any and all competitors Teutonic order, and Fan Fiction, IV! Are too strong, you are done with your perma claims Russian minors allows you to change (!, Prussia can dominate Central Europe and the rest of the HRE a lot of subjects take... Rebel issues and Never help out with wars Norway as your first 3 institution devs in order! Casus beli versus religious casus beli versus religious casus beli for everyone anyway way of thinking is to have separate! January 2023, at 17:40 will dominate late game if you pick some cores from Norway for... Subjects and allies later 9000 manpower and force limits use cookies and similar technologies provide. Offer any good policies with other idea groups dominate late game battles press question to. On Novgorod on day one this point i only choose the other option if give... Tver and some money shouldnt take too long are unlikely to take ; suggest.